stellaris arc emitter vs tachyon lance. I can't really put my finger on why. stellaris arc emitter vs tachyon lance

 
 I can't really put my finger on whystellaris arc emitter vs tachyon lance  I can't really put my finger on why

Definitely. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them. It's also why Autocannons are shit. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. I feel that they are insignificant to the equation. The Focused Arc Emitter is the weird one here. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. I can't really put my finger on why. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Dont remember how the cruisers fair against the crisis but the battleships do well. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. It does indicate that a health build is superior if you get the tech, though. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. If it behaves like I'm thinking it will, giga. So patch 1. Not sure if this specific build as a mono-fleet is most effective, but it seems to do the job. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you've been playing stellaris since its 1. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Either arc emitter or Tachyon lance depending on your build and needs. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. So you slot on either an arc emitter or a tachyon lance, and then from there you look at what the other ship sections can offer you. 1. Also, since they all have a cool down of approximately 8 ticks, average. 99 vs Carrier, 20. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. 90 vs Queen, 20. So that’s 2M damage per week. Forget shields since strikecrafts ignore it. Not sure of the current state. Please note that I am rounding numbers, and ignoring carry over damage here. Battleships with arc emitters and neutron launchers. The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. Havroth • 7 yr. They never miss and wholly bypass armour and shields. Content creator for strategy games, I love games from Paradox Interactive such as Stellaris, Hearts of Iron, Victoria. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. Arc Emitters I'm pretty sure. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Physics research. Content is available under Attribution-ShareAlike 3. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. 6 changes. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. It seems like in every category the giga cannon (or whatever it's called), is better. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). I feel that they are insignificant to the equation. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. The penalty against armor isn't too bad. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. Amongst the battleship based weapons in vanilla Stellaria, it seems that the Arc Emitter is over powered because it completely bypasses shields and… Either that or full on pierce damage with Arc Emitters and Cloud lightning, If normal AI empires are no longer a serious threat, go all pierce. I used carrier mount. Tweets & replies. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Pd corvettes with disruptors and pd lasers, and afterburners. 5. ; About Stellaris Wiki; Mobile viewArc Emitter is too random in damage, Giga has range plus the supporting KA is better than anything in the energy field. Since we're building artillery we are going to want L slots, so for the middle section you'd choose the. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. See above. Members Online. Please note that I am rounding numbers, and ignoring carry over damage here. These paths also accept some vulnerabilities in exchange for enormous research savings on the Engineering path. Also, since they all have a cool down of approximately 8 ticks, average. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). In a space storm, Tachyon Lance just murders things. Also, since they all have a cool down of approximately 8 ticks, average. Stellaris Real-time strategy Strategy video game Gaming. I feel that they are insignificant to the equation. I can't really put my finger on why. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. I feel that they are insignificant to the equation. Contingency have low health but heavy shields and armor, so penetration works best. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Arc emitter/ carrier middle section with missiles/ don’t remember but i think i do two M slots of swarmer missiles. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Because the Scourge don't use Shielding, the Tachyon Lance just rips right through them with far greater efficiency than the Focused Arc Emitter. The giga has 50% armor pen, and an extra 33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. I can't really put my finger on why. At the distance the lance weapons are firing (strength of alpha strike), you want damage rather than tracking. I feel that they are insignificant to the equation. 0 unless otherwise noted. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. About 1. 1. One can tailor it a bit for Prethoryn/Hidden as needed. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. This page was last edited on 6 April 2018, at 21:58. 18 * 2 = 30. 12 votes, 23 comments. 75 DPD respectively. Also, since they all have a cool down of approximately 8 ticks, average. #2. I've done the math and tests. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. This balances them out. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. They ignore shields completly. Likes. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. Also, since they all have a cool down of approximately 8 ticks, average. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. 84 Avg. So if the enemy gets close to an all-big-gun fleet You can't shoot back. You use a Shield Dampener Titan and just power through your downsides. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. Hull is 3300. Use swarm computer and Afterburner. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Alloy cost was equal, and the fleet strength of the corvettes was slightly higher as calculates by the game. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. Against the regular AI empires, I think the Arc Emitter with Missiles and Hangars is the better approach since the AI loves Corvettes with very high evasion that are great at dodging Kinetic Artillery and Tachyon Lances. Tachyon is the default, Arc Emitter can be slotted in when you have enough repeatables for them to start smashing shit up / if you face Unbidden and need to chew past the shields. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. It has a maintenance of 0. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I tested out different loadouts, including full plasma / tachyon and a carrier mix, and, in around a couple dozen fights, I would always lose at least ~7%. g. I can't really put my finger on why. The tachyon lance does 15. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. Generally better weapon matchups than other defenses; while it still has more unfavorable matchups than favorable ones, it only has really bad matchups against three weapons: Neutron Launchers and Tachyon Lance which deal large amounts of bonus damage, and Focused Arc Emitter which bypasses it entirely. With arc emitter the shield hardeners are definitely more important. I can't really put my finger on why. x playthroughs. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. I can't really put my finger on why. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Lances decimate armour, but are hopeless against shields. So, against contingency, the perdition beam is completely useless. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. Giga is worse then tachyon because it does less damage, scales off kinetic repeatables while both arc emitters and tachyon benefit from the same energy repeatables. Please note that I am rounding numbers, and ignoring carry over damage here. Arc Emitter + Cloud Lightning is the combo. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. The Shadow Rose. Also, since they all have a cool down of approximately 8 ticks, average. Content is available under Attribution-ShareAlike 3. I can't really put my finger on why. 57 days; Focused Arc Emitter takes 28. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Apr 1, 2018 @ 11:14pm. 1 giga cannon, 2 artillery, the rest some kind of laser. Also, since they all have a cool down of approximately 8 ticks, average. Crypto The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Arc emitters + neutron launchers > the rest. 1 Overview 2 Energy weapons 2. Arc Emitters are great if you stack a fleet with them. The tachyon lance does 15. I can't really put my finger on why. I can't really put my finger on why. NK_2024 Collective Consciousness • 3 yr. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. Carrier chip. This gives you a balance of anti-armor, and anti-shield weaponry. ago. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. 75 DPD respectively. These fleets seem to be punching way above their weight. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Energy weapons are so strong against Armor and Hull that they offset the shield penalty completely when fighting normal empires. This leaves 200 damage where as the Arc Emitter deals 111 still. ago. Neutron Launchers do have longer ranges than Kinetic Artillery, however, so I'm not sure how well they mix together as they are weaker against the first line of defense (shields) but fire earlier (130 range vs. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes. 58 days against the same Battleship above; Giga Cannon takes 27. The last sentence is basically the Stellaris meta. The tachyon lance does 15. I’ve been running some tests against 10x unbidden using a mix of 30-40 destroyers with disrupters and flak, 20ish cruisers with torpedoes, missiles and disrupters, and like 5 carrier battleships with arc emitters. So having it in the base game would do wonders. I feel that they are insignificant to the equation. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. They're unlocked by having particle lance, which is the tier 1 version of the same weapon, and gamma lasers. Content is available under Attribution-ShareAlike 3. I am kind of new to Stellaris and the new 2. 2. 1. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. 3 rolled out with a major combat rework. The giga has 50% armor pen, and an extra 33% shield damage. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide. The tachyon has 90% armor pen, and -33% shield damage. #3. Go to Stellaris r/Stellaris. The tachyon lance does 15. 79 vs Warrior;. Ditch the Tachyon lance unless you're going up against Prethoryn. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. A place to share content, ask questions and/or talk about the 4X grand strategy…Tacyon lance for the XL slot on battle ships but the mega cannons alright For a new game start with kinetic weapons grab basic lasers off dead pirates kenetic is most well rounded but end game your going to want plasma and lances. If the target has LESS health than armor+shield, then ARC emitters are better, than Tachyon lance+null beam. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Disruptor Corvettes are particularly noteworthy as they will beat any other Corvette or Destroyer design, making them uncounterable in the early-game. Also, since they all have a cool down of approximately 8 ticks, average. Physics research area comprises the fields: Computing, Field Manipulation and Particles. As nonsensical as it would have seemed in 1. I feel that they are insignificant to the equation. But arc emitter carriers slot nicely with missile cruisers. I can't really put my finger on why. 19 comments. My Stellaris Suggestions: Add. Go for the Tachyon lance instead of arc emitter. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. I can't really put my finger on why. I can't really put my finger on why. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Basically arc does 25% damage as shields are enough. Also, since they all have a cool down of approximately 8 ticks, average. I enjoy Distant Stars 2 & Civilization. For PVP the Tachyon lance is king so I don't use anything else. 75 ③ Focused Arc Emitters 35->43. CryptoNow vs shields a Tlance does 80% damage. Cloud Lightning is underrated in 1. 200% efficiency against armor and shield while dodging all heavy. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I tried searching for mods, but found none up to date. Please note that I am rounding numbers, and ignoring carry over damage here. Definitely. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. With the change to Neutron Launchers, the. Also, since they all have a cool down of approximately 8 ticks, average. Will do a test soon using shield hardeners on both the cruisers, and frigates. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. Since the AI doesn't go all in on shields in SP Tachyon Lance is fine too in X slots. . Best. 4 Lance 2. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. I can't really put my finger on why. 2 Hangers with Advanced Strikecraft, and 2 Neutron Launchers, as well as. Also, since they all have a cool down of approximately 8 ticks, average. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. Try for at least 2x their fleet power, more if you can afford it. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. And then sending different ship formations against different enemies, depending on what they're using. Also, since they all have a cool down of approximately 8 ticks, average. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. But Arc can ignore shield and armor, which occupy nearly 2/3 hit. So in ideal Gigacannon situation, Arc remains close. With the change to Neutron Launchers, the. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. Yes, tracking is subtracted from the enemy's evasion (which is capped at 90%), and the result, if a positive value, is subtracted from weapon accuracy to determine chance to hit. 0 unless otherwise noted. In singleplayer you can just mass these, the AI will never counter them. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The choices amongst Tachyon Lance / Giga Cannon and Neutron Launcher / Kinetic Artillery are closer, as the FEs both armor and shields. I tried searching for mods, but found none up to date. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. PD destroyers with neutron launchers and pd lasers. Stellaris Tachyon Lance vs Giga Cannon vs Arc Emitter - And War Doctrine Analysis - YouTube The Real Combat Problem With Stellaris Right Now | Page 2 | Paradox Interactive Forums From the time when you could put tachyon lances on destroyers to literally filling your screen with corvettes : r/StellarisTachyon lances are (X) weapons, for spinal mount slots. Arc Emitter, carrier aircraft and missiles to. Please note that I am rounding numbers, and ignoring carry over damage here. Alternatively Tachyon Lance + 2 Kinetic Artillery + 2 Neutron Launchers is also a good design. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. 3 Plasma Launcher 2. 2. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Ditch the Tachyon lance unless you're going up against Prethoryn. I can't really put my finger on why. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Also, since they all have a cool down of approximately 8 ticks, average. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. I feel that they are insignificant to the equation. Alternately, you can go for 2 lasers + flak cannon as your early ship design. This really benefits from the Shield Dampener aura, and to a lesser degree the Targeting Grid aura for better tracking as these weapons benefit massively from any accuracy-related buffs. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. 1. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. lances have much better armor penetration. RP Flavor Satisfaction. Giga Cannon got nerfed hard because the Neutron Launcher is no longer an L-slot weapon that can be placed on the same ship, and Focused Arc Emitter got nerfed since Armor and Shielding are now partially effective against it. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Don't bother with Kinetic designs. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. But I was surprised how terrible it was against Fallen Empires and just normal AIs. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I can't really put my finger on why. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. I feel that they are insignificant to the equation. I can't really put my finger on why. That leaves you with lances or arc emitters. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. On the dominance of Arc Emitters. You only want to. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. Please note that I am rounding numbers, and ignoring carry over damage here. For instance, the Tachyon Lance + 4 Neutron Launcher Battleship design is terrible against Shields, but it has the lowest research cost of any max-tech Battleship design so you can field it much earlier and just brute force your way through shielding (also this design is terrifying during a space storm that disables shields). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Mega cannons, not so much Terrain. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Arc needs to do 13200 to kill. I feel that they are insignificant to the equation. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Content is available under Attribution-ShareAlike 3. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. I can't really put my finger on why. ago. Mixing kinetic and energy is a bad idea because they’re different repeatables. I feel that they are insignificant to the equation. The math favours Lance when we add 4x NL - as we should - but the damage of Arc Emitters needs to be lowered by 30% or so if we are to have an X-weapon meta at all. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. conflare • Irenic Bureaucracy • 5 yr. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter.